Daleks 3D is a open source game for Windows and Linux, based on an old Mac game named 'Classic Daleks' (which in turn is a variant of Robots). After a few years of playing about writing various 3D engines, I decided I wanted to try to put together a game. This seemed something that would be fairly simple to do, but would still be somewhat fun to play. Daleks 3D uses Vision 3 which is an 3D game engine I have been working on.
Download Daleks 3D for Windows!
For Linux, you have to compile from the source.
The source code is available, released under the GPL v2 or later. Please see the file daleks_source.txt (in the source archive) for details on how to compile.
A full list of download files, including older versions, is at https://launchpad.net/daleks3d/+download.
Please send bug reports, suggestions, comments etc to me ( mark DOT harman DOT apps AT gmail DOT com ).
System requirements are something like:
System requirements are something like:
If the game fails to run, or has graphical problems, please ensure you have the latest drivers for your graphics card.
Preferences for the game (such as resolution, windowed/full-screen mode, choice of Direct3D or OpenGL, and various renderer and debug options) can be set by running the Daleks Preferences program.
If you have the above requirements, and Daleks 3D doesn't work, please let me know. Useful information to send includes: Any error message that is displayed; the log.txt file, if one is created; details of your system, including Windows/Linux version, CPU, graphics card, DirectX version. The log.txt file is located:
Also, try experimenting with the Daleks Preferences program, to see if it can be made to work under different settings (e.g., switching to OpenGL, and/or try unticking the various options).
If the game runs too slowly, go to Settings and try setting "Shadows & Reflections" to "Off" or "Projected Shadows" (Stencil Volumes are most realistic, showing shadows on all objects rather than just the board, but this takes a lot more CPU power).
On the game board, you should see a number of daleks, and a man which represents you. Each turn, you can move in one of eight directions, using the numeric keypad. Alternatively, you can move by clicking on a square adjacent to the man with the left mouse button (the square will highlight yellow if it is an allowed move). Everytime you move, you'll see the daleks move towards you.
The object of the game is to destroy all the daleks by making them bash into each other. They move dumbly towards you. If two or more daleks enter the same square, they are destroyed. Additionally, they leave a pile of rubble behind, and any daleks moving into this are also destroyed. However, you must avoid moving into a dalek yourself, otherwise the game ends.
Instead of moving to an adjacent square, you also have the choice of teleporting. This is done by pressing 'space', and will move you to a random square (with a chance that you'll move right next to a dalek, so this is always a risk). Generally you should only teleport when you have no choice.
Another choice is to use your Sonic Screwdriver, by pressing 's'. This destroys any adjacent daleks, but you only have so many uses - initially just one, but you gain an extra one per level.
When all daleks are destroyed, you move onto the next level. On later levels, you will meet different types of daleks. Red daleks are not affected by rubble; Black daleks are indestructable to everything except your Sonic Screwdriver.
If the framerate is too slow, you can speed things up by going to Settings, and setting Shadows & Reflections to 'Off' or 'Simple'.
Daleks 3D is released under the GPL v2 or later, except where noted below. Daleks 3D makes use of: GLEW (see GLEW_LICENCE.txt in binary archive, or the relevant source code files in the source archive, for the licence), GLM (see GLM_LICENCE.txt in binary archive, for the licence), and TinyXML (released under the zlib licence, see relevant source code files in the source archive).
The following items are used under licence:
In short, this means you are free to distribute the archive as a whole, for non-commercial purposes. If distributing the binary archive on another website, you should make the source archive available for download too. If distributing the binary archive on a physical medium (CD etc), it's sufficient to distribute the source archive too on the same medium (see the GPL for other possible ways to satisfy the licence). If you wish to modify or create derivative works, please pay attention to the individual licences.
If you are viewing the readme that came with Daleks 3D, see here for the online version.
Daleks 3D on Launchpad.
More Free software.